4.2
1.56K reviews
50K+
Downloads
Content rating
Teen
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this game

Game Genre: Biphase, developed by several college students from different universities, is a 2D platform jumping game with exploration and puzzles as its core.

Our Message: We hope that the game can show the plight of some bipolar patients in a realistic and in-depth way by depicting an "individual" in a group, in addition to popularizing the phenomenon related to the disease. We are trying to trigger the public's empathy through the individual's narrative, and call on the public to adopt a more understanding and tolerant attitude towards patients with bipolar disorder.

Abstract Narration: The narration part of this game was based on real cases around the player, mainly about the main character with bipolar disorder, who explores the abstract world of red and black mental images to find an exit.

Puzzle Levels: The level process is a metaphor for the condition "bipolar disorder". The main components of the scene, red and black, fade into the background of the same color, just as people wrapped in extreme emotions often fail to perceive the whole picture. The red and black worlds in the game refer to the "manic" and "depressive" mood poles of bipolar disorder, and the characters are in a world divided by two levels of emotions.

How to Play: In the level, players manipulate the main character to move left and right, jump, press the switch, jump to change the background color. Players switch back and forth in the red and black dual-phase mental image world, and interact with the scene components with different states of passage in the two colors of the background, when the scene components and the background color is the same, the components are in non-interactive state; when the scene components and the background color is opposite, the components are interactive state. Players gradually explore the path to the end in the switching of red and black.

Follow us at:
Facebook: @BiphaseGame
Twitter: @BiphaseG
Instagram: @biphasegame

Special thanks to: DBSA(Depression and Bipolar Support Alliance)
Updated on
Apr 15, 2021

Data safety

Developers can show information here about how their app collects and uses your data. Learn more about data safety
No information available

Ratings and reviews

4.2
1.54K reviews
Cody M
April 1, 2021
Wow, just wow... This game is simple and moderate level puzzle challenge...no micro-transactions, no ads... ...it's truly a wonderfully designed game. As short as the game is, the symbolism and intentions of this game are very clear... This game is one of those few gems in life that can both bring awareness to an issue and be an enjoyable experience... Beautiful game, beautiful message. Bravo. I'd give extra stars if I could just because I didn't expect some things to hit so close to home! :D
21 people found this review helpful
Did you find this helpful?
Oliver Catagnus
March 30, 2021
I love the game so far! I've completed a good number of the levels, though I haven't completed the game quite yet. It's a very interesting concept, and I think it's been very well implemented. As of now, my only suggestion would be to maybe make some of the sound effects slightly clearer and more varied. I've noticed that the landing and jumping sound effect is quite repetitive sometimes. Otherwise, amazing!
16 people found this review helpful
Did you find this helpful?
Daniel Villaseca
March 30, 2021
Mechanics are cool, concept is cool, visuals are really nice. The gameplay could use some more responsive controls, I get that the slow movement enables the challenge (if I could move a lot more the game would be easier) but if the controls felt a little more intuitive and immersive I could see this game getting lots of 5 out of 5s ✌️
7 people found this review helpful
Did you find this helpful?

What's new

-Adjusted the layout of Stage 2-2 and added guidance tips
-Optimized the decision of save point in 7-1
-The display mode of the acknowledgment page after the game-ending changed from staying for a fixed time to continuing after jumping
-The position of the jump button and movement button can be adjusted in the "Controls Settings" interface
-Fixed the bug that some parts of the game-ending would not be resurrected to the correct location